AI Insights · Timothy · April 2022
Top 5 Shooter Games on Android in Czech Republic: Q1 2022 Performance
An overview of the performance of the top 5 shooter games on Android in the Czech Republic during Q1 2022, based on data from Sensor Tower.
During the first quarter of 2022, the top 5 shooter games on the Android platform in the Czech Republic demonstrated varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared.
World of Tanks Blitz from Wargaming Group saw a notable decline in weekly downloads, starting at 2.4K in late December and dropping to around 1.3K by the end of March. The game’s weekly revenue also decreased from approximately $26K to around $12K during the same period. Active user numbers showed a downward trend, from 11.8K to 9.6K.
Call of Duty: Mobile Season 8 by Activision Publishing, Inc. experienced fluctuations in weekly revenue, peaking at around $10K in mid-January before dipping to approximately $5.1K in mid-March, then rebounding to $9.3K by the end of the quarter. Downloads remained relatively stable, averaging around 1.5K weekly. Active users fluctuated slightly but maintained a robust presence, ending the quarter with 21.6K users.
PUBG MOBILE from Level Infinite saw a mixed performance. Weekly revenue varied, peaking at roughly $9.8K in late March. Downloads decreased from 4.4K at the beginning of the quarter to around 2.7K by the end. The game’s active users also showed a decline, starting at 40.6K and ending at 36.5K.
War Robots Multiplayer Battles by MY.GAMES B.V. had a relatively stable revenue, with minor fluctuations, peaking at around $6.1K in mid-February. Downloads showed a significant drop from 1.3K in late December to about 376 by the end of March. Active users also decreased from 6.1K to 3.4K during the quarter.
Standoff 2 from AXLEBOLT LTD experienced a decline in weekly revenue, starting at approximately $4.8K and dropping to about $2.1K by the end of March. Downloads followed a similar trend, beginning at 2.3K and ending at around 2.2K. The game’s active users remained relatively stable, with a slight increase from 5.3K to 5.2K over the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.